Console? No Way -- Buy a Gaming PC!
BlogConsole? No Way -- Buy a Gaming PC!By Matt Ployhar for Digital Innovation Gazette
This is my response to a ZDNET blog post. While the author brings up a few interesting discussion points, I’m not entirely convinced that it’s a fair assessment. Here’s why. Pricing For example: If a console (PS3, in my case) was scaled in terms of cost for a comparably priced PC with 4 GB of system memory (versus 512 MB), how much more would it have cost? The Blu-ray player more than offsets this, but I digress, and I think you get the point. PCs simply have a ton more packed inside of them. Also, it seems to me that the operating system (OS) cost puts PC OEMs at a huge disadvantage against consoles, which effectively are giving their OS away for free. Easy to Use Grab a Bootleg Version? The best part about this blog was the survey. After submitting my vote, these were the results.
As you can see, for all of the supposed detractors of PC gaming, it still comes out first, even if the consoles were all added up in one lump bucket. Had the survey listed everything out separately, it probably would have shown the percentages to be more like this, or thereabouts: PC: 57 percent Wii: 17 percent Xbox 360: 10 percent PS3: 10 percent What would happen if the PC enhanced and optimized its ease-of-use story for PC gaming? I would say this is already starting to slowly happen. One of the cool things taking place is that the platform story has now shifted. It’s no longer about the device (PC, Wii, PS3, 360, iPhone, Android, iPad, slate and more); it’s about the cloud and accompanying services. The new platform is the cloud. Oh, and for the record, I love my gaming laptop! It beats the value proposition of any console, hands down. It was very affordable (barely $700) does 100 times more and allows me the mobility and freedom to play my games wherever and whenever I want: living room, den, bedroom, airports, hotels … you name it! Matt Ployhar focuses on graphics, multimedia and gaming in Intel’s visual computing software division [disclosure: Intel is the sponsor of this website]. Prior to that, he worked at Microsoft for more than 12 years. His passions are graphics and gaming, and he also enjoys the great outdoors and reading. He is a frequent contributor to Digital Innovation Gazette. |
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