Netflix could be getting into the video game business
The streaming company is making moves that appear to have poised to expand their field of entertainment
Netflix wound up adding 37 million worldwide subscribers last year, by far the largest annual gain in its history. But the landscape has changed dramatically now that the easing pandemic has allowed people to return to a semblance of their normal lives.
The video service stumbled out of the gate during the first three months of this year, posting its smallest first-quarter subscriber increase in four years, and it predicted its springtime gains would also be meager. The Los Gatos, California, company is scheduled to report its results for the April-June period on Tuesday.
Adding video games would give Netflix another way to build upon the nearly 208 million subscribers that it boasted at the end of March. It wouldn’t come as a surprise either, given that Netflix co-CEO Reed Hastings has long said the company competes as much against video games for a piece of people’s leisure time as it does against other video streaming services offered by the likes of Amazon, Hulu, Walt Disney Co. and Apple.
Now the biggest questions are when Netflix might start to offer video games and whether it intends to charge a separate fee to play them or include them as part of its video streaming services.
In a research note, CFRA analyst Tuna Amobi called video games a logical complement to Netflix’s vast library of TV series and films, helping to set the stage for eventual price increases that most subscribers will accept.
Greg Peters, Netflix’s chief operating officer, told investors in April that video games could be another way to engage subscribers already immersed in the stories unfolding in the service’s TV series and movies.
“We’re trying to figure out what are all these different ways that we can increase those points of connection, we can deepen that fandom,” Peters said at the time. Verdu will be reporting to Peters in his new job.